the brief
the gap
Traditional static product demonstrations limit exploration and create cognitive friction for neurodivergent learners trying to grasp complex instructions. Multisensory, interactive learning significantly improves comprehension and retention; implementing AR provides a crucial bridge between digital guidance and physical hands-on building.
the process
The design process was rooted in neuroinclusive research and primary observations of how children with learning differences interact with instructions. By analyzing accessibility standards and cognitive loads in traditional manual formats, the architecture was structured to emphasize multisensory feedback, intuitive Spatial AR interactions, and gamified micro-milestones.



experiences
Designing JAMUN was a hands-on exercise in expanding my technical and inclusive design capabilities. Building the project required learning Unity to create fluid 3D/AR interactions, while diving deep into WCAG accessibility standards to ensure every digital surface was neuroinclusive. Crucially, it challenged me to pioneer "children-first" e-commerce principles, balancing safety, visual clarity, and age-appropriate independence to turn complex shopping and assembly flows into a confident, empowering experience for young learners.
